By admin | February 21, 2009
By Richard Allen
Have you ever wished your favorite driver could drop an oil slick on the track to give his opponents the slip? Or, for more devastating effect maybe you would like your driver to have rockets, dynamite and shock waves at his disposal.
Well, now thatâ€™s all possibleâ€¦on the Nintendo Wii NASCAR Kart game that is.
Before I go any further please allow me to point out that I am not a regular game player which could be good news for those of you who have previously shared my lack of initiative in the field. If I can do it and enjoy myself, anyone and everyone should be able to do the same.
However, with different tracks, drivers, levels of competition and hazards the game should offer an adequate challenge for more advanced gamers as well.
Twelve NASCAR drivers and teams were licensed to use their likeness and the likeness of their cars for the game. There are also a multitude of unsavory characters thrown in as the player progresses through the game.
Drivers compete in karts painted in schemes similar to their 2009 Sprint Cup cars.
There are a wide variety of tracks on which to test the playerâ€™s skills. Only four of these tracks are available at first. New tracks are unlocked as the player works through a championship series. This aspect should allow the game to remain fresh and exciting over a longer period of time.
At first, Talladega Super Speedway, Beltway Battle, Cactus Pass and the Junkyard are the available tracks.
Each of these tracks offers its own set of challenges. Everything from racing through a desert course with jumps and high banked turns to a street course over only partially constructed roads are part of these initial tracks. A trip around Talladega while being bumped and banged from every direction may feel somewhat like the real thing, and there is a run through a junkyard filled with all the hazards that would be expected in such a place.
Once used to the controls, the competition is intense. Bumping and banging is commonplace. Drivers experience jumps, tight turns and power slides.
The game is set up so that the player works with a teammate to make his way through the pack. The game can be played in single player mode or there can be as many as four players at a time. The player drives a chosen car while the game itself handles the team car. Teammates draft, or boost, each other to provide more power and to fend of rivals.
If the teammates work well together the game is very winnable but still challenging.
All in all, the game is fun to play and is worth the investment of money and time.
Licensed drivers include: Jeff Gordon, Jimmie Johnson, Dale Earnhardt, Jr., Tony Stewart, Matt Kenseth, Carl Edwards, Kasey Kahne, Elliott Sadler, Kevin Harvick, Jeff Burton, Kyle Busch and Denny Hamlin.
Richard Allen is a member of the National Motorsports Press Association. His weekly column appears in The Mountain Press every Wednesday.
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